Stances and idles
Neutral idle, idle, relaxed stance
Choose a finished rigged model, find a compatible motion, and create a separate animated version. Rotate, pause, and export the result from the same Studio.


Open a finished rigged version from your Assets in the Animation tab.
Studio shows only preset motions compatible with the rig profile.
Check the cost before launch and create a separate animated version.
Pause or rotate the model in the 3D scene, then save the suitable result.
More than 90 preset motions are published for the Tripo v1 biped profile. Below are groups of real examples from the current amiodel integration, not a promise of the same set for every rig.
Neutral idle, idle, relaxed stance
Walking, running, and turning
Jumping, descending, and climbing
Greetings, emotions, and dances
Sports and combat motions
The motion set depends on the rig type. If no compatible preset has been published for a profile, Studio reports that no motions are available instead of substituting a random one.
Walk
Walk
Walk
March
March
No compatible published motions
One launch creates one child animated asset. The rigged version is not replaced, so you can create different compatible motions from the same source one after another.
Automatic motion transfer must be reviewed on the actual geometry. Complex joints, intersecting parts, or skin-weight distribution may require further work outside the service.
Yes. The operation uses a finished version with a skeleton and skinning. If there is no rig yet, create one in the Rig tab first.
No. Studio currently applies finished compatible preset motions and does not create arbitrary animation from a text description.
The set depends on the rig profile. Studio shows only motions provided for that specific skeleton type.
One operation costs 10 amiodel tokens. The exact cost is shown in the Animation tab before launch.
No. The animation is stored as a separate child version, while the rigged source remains available in Assets.
Yes. You can create separate animated versions with different compatible motions from the same rigged version.
The finished version appears in Studio Assets. Open it in the interactive 3D scene to pause, rotate, and export it.
Choose a rigged version, apply a compatible motion, and save a separate result.