amiodel

Add motion to a 3D model

Choose a finished rigged model, find a compatible motion, and create a separate animated version. Rotate, pause, and export the result from the same Studio.

Rigged 3D model of a mechanical character
Rigged version
Motion
3D model of a mechanical character with “Walk” motion
Walk
Create animationCreate a rig first10 tokens per motion · cost shown before launch

How to animate a 3D model

  1. 01

    Choose a rigged version

    Open a finished rigged version from your Assets in the Animation tab.

  2. 02

    Choose a motion

    Studio shows only preset motions compatible with the rig profile.

  3. 03

    Start the operation

    Check the cost before launch and create a separate animated version.

  4. 04

    Review and export

    Pause or rotate the model in the 3D scene, then save the suitable result.

Motions for a biped character

More than 90 preset motions are published for the Tripo v1 biped profile. Below are groups of real examples from the current amiodel integration, not a promise of the same set for every rig.

90+ motions for the biped profile
01

Stances and idles

Neutral idle, idle, relaxed stance

02

Locomotion

Walking, running, and turning

03

Jumps and climbing

Jumping, descending, and climbing

04

Communication and emotion

Greetings, emotions, and dances

05

Active actions

Sports and combat motions

Animations for other profiles

The motion set depends on the rig type. If no compatible preset has been published for a profile, Studio reports that no motions are available instead of substituting a random one.

01

Quadruped

Walk

02

Hexapod

Walk

03

Octopod

Walk

04

Serpentine

March

05

Aquatic

March

06

Winged

No compatible published motions

Each motion is a separate version

One launch creates one child animated asset. The rigged version is not replaced, so you can create different compatible motions from the same source one after another.

SourceRigged version
Animated versionNeutral idle
Animated versionWalk

Check the motion on your model

Automatic motion transfer must be reviewed on the actual geometry. Complex joints, intersecting parts, or skin-weight distribution may require further work outside the service.

Questions about 3D model animation

01Do I need a rig before creating animation?

Yes. The operation uses a finished version with a skeleton and skinning. If there is no rig yet, create one in the Rig tab first.

02Can I describe my own motion in text?

No. Studio currently applies finished compatible preset motions and does not create arbitrary animation from a text description.

03Why does the motion list differ between models?

The set depends on the rig profile. Studio shows only motions provided for that specific skeleton type.

04How much does it cost to create an animation?

One operation costs 10 amiodel tokens. The exact cost is shown in the Animation tab before launch.

05Will the source rigged version change?

No. The animation is stored as a separate child version, while the rigged source remains available in Assets.

06Can I create several motions for one model?

Yes. You can create separate animated versions with different compatible motions from the same rigged version.

07Where can I view and download the result?

The finished version appears in Studio Assets. Open it in the interactive 3D scene to pause, rotate, and export it.

Add motion in amiodel Studio

Choose a rigged version, apply a compatible motion, and save a separate result.