amiodel

Create a rig for a 3D model

Choose a finished model from your Assets. Studio checks compatibility and creates a separate version with a skeleton and skinning without changing the original result.

Finished 3D model of a mechanical character before rigging
Finished model
CompatibleBiped profile
Rigged 3D model of a mechanical character
Rigged version
Create a rig15 tokens per operation · cost shown before launch

Skeleton and skinning in a separate version

A rig adds a bone structure to the model, while skinning connects the geometry to its movement. The original result remains unchanged in Assets.

01

Skeleton

A bone hierarchy provides the basis for future poses and movements.

02

Skinning

Model vertices are bound to bones so the geometry moves with the skeleton.

03

Next step

Use the finished rigged version as the source for a compatible animation.

How to create an automatic rig

  1. 01

    Choose a model

    Open a finished generated model from your Assets in the Rig tab.

  2. 02

    Check compatibility

    Studio determines whether the geometry is suitable for rigging and selects a skeleton profile.

  3. 03

    Create the rig

    After a successful check, a new version with a skeleton and skinning is created.

  4. 04

    Review the result

    Open the version in the 3D scene, then export it or continue to animation.

Checking different character and creature types

Studio determines compatibility and recommends a profile automatically. The presence of a profile does not guarantee a successful rig for every geometry—the result is decided after checking the model.

01

Bipeds

Humanoid characters

biped
02

Quadrupeds

Animals and creatures

quadruped
03

Hexapods

Creatures with six limbs

hexapod
04

Octopods

Creatures with eight limbs

octopod
05

Winged

Birds and winged characters

avian
06

Serpentine

Elongated creatures without legs

serpentine
07

Aquatic

Fish and aquatic creatures

aquatic

Prepare the model for checking

These recommendations improve the chance of compatibility but do not replace the automatic check.

01

Neutral pose

An A- or T-pose is preferable for a humanoid; a normal standing pose is best for a quadruped.

02

Separated limbs

Arms, legs, wings, and other limbs should be clearly separated from the torso and from one another.

03

Clear silhouette

Overlapping parts and an unusual pose can prevent a successful automatic compatibility check.

04

Review the result

Inspect the automatic rig in motion: complex geometry may require further work.

From rig to motion

After rigging succeeds, choose the new version in the Animation tab. In this example, amiodel applied the “Neutral idle” motion to the same asset.

Continue to animation
Animated rigged 3D model of a mechanical character
Rig ready for animation

Questions about automatic rigging

01What is a 3D model rig?

A rig is a skeleton plus settings that control how its bones affect the model surface. A rigged version can be used as the basis for compatible animation.

02How do I create an automatic rig in amiodel?

Choose a finished model from your Assets in the Rig tab and start the operation. Studio checks compatibility first and then creates a separate rigged version.

03Why might a model fail the check?

Compatibility depends on the model’s structure, pose, and geometry. Unusual anatomy, overlapping limbs, or a complex source pose may not be suitable for automatic rigging.

04Will the source 3D model change?

No. The rigged result is stored as a separate asset version, so the original generated model remains available.

05How much does rigging cost?

The operation costs 15 amiodel tokens. The cost appears in the Rig tab before launch.

06Can I add animation right away?

After rigging succeeds, choose the finished rigged version in the Animation tab and apply a compatible motion.

Create a rig in amiodel Studio

Choose a finished model, check compatibility, and save a separate version for further animation.